
Giants, Bears, Spiders, Trolls, Mud Golems have new attack patterns

Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back Steppe Crusher (Deer Template) are more aggressive and have a new attack patternīoneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistancesĬrystal Elementals (Frost Elemental Template) have new resistances, no longer deal frost damage in an AoE around them, removed frost FX Mud Golems (Troll Template) regenerate Health very slowly and have increased resistances Bypass it with silver weapons or with a new consumable called "Ghost Curse" Ghosts have drastically increased resistances. Undead have drastically increased armor and resistances. Heavy Armor is better but will slow the wearer and will increase mana cost for spellsĬlothing/no armor increases movement speed and reduces manacost but no longer grants armorįollowers like Calia/Jespar are no longer invincible and will fall down if they would dieĪI reacts better, attacks/blocks more frequentlyĪrchers now use Arrows and will switch to melee weapons if neededĬertain creatures (like Bears and Trolls) will knockback the player with some attacks if the player isn't blocking

70% or more stamina = damage bonus, 30% or less = damage reductionīlocking with shields or weapons is much more efficient, heavy shield bash is now available Fixed Problems with high damage multipliers/health on many enemiesĪll actions cost stamina.
